Truth or dare 

Be nice—— Game Mod

Team Member: 

Yumin Cai

Sue Roh

Hanyi Zhang 

Chang Ge
 

Concept 

We found out that Truth or Dare is a game that reaches most fun only when you play with people you are familiar with, and it lost the fun when you play with strangers, because it is awkward to make strangers uncomfortable. In fact, each round of ToD only has one person is participating. 
The idea of our New Truth or Dare is to make it able to play with people you don’t really know and everyone participates at the same time.

What makes truth or dare so uncomfortable is exposing your secrets and making a fool of yourself to others. You relinquish control for another person to decide your fate. As a kid playing truth or dare, I would get so embarrassed and typically lie to avoid humiliation, thereby defeating the purpose of the game. This week, my group members and I wanted to extract all of the discomfort out of truth or dare. Would it make players more comfortable and willing to share their truths? Would it change the types of questions and dares people asked knowing that they too would have to do them? If there is no discomfort in the game, is it still worth playing? 

Design Process

We initially created a web-based truth or dare, which anonymized and randomized the entire experience. On the website, there were only three rules: 

1). There is a person who is “chosen” at random to ask a question or devise a dare. No one knows who is chosen.

2). If you are chosen, type what you want others to do or answer. 

3). Everyone, including the chosen person, must answer the question or do the dare. Everyone’s answers are anonymously displayed on the screen.

After the round is done, another person is randomly selected to be chosen. In the future, we thought it would be interesting to have an upload video function, so the game could be played virtually.

 

However, it made little sense to use the website in a group of four people when we play-tested in class, so we slightly tweaked the rules. The only tweak was that the “chosen” person is randomly assigned and then the control goes counter-clockwise. We found through watching others playtest and playing the game ourselves that it was still maintained some level of discomfort in the beginning, though the first few questions helped establish a rapport amongst players. Overall, we thought it was a great icebreaker and quick way to bond amongst strangers in a classroom.

Our Final Rules

Start from a random person.

He or she ask a question or make a dare challenge. 

Everyone in this game need to answer the command or question.

Including the one who asks the question or give the command.

Go clockwise.

Reflection in Playing Tests and Further Improvement

In the in-class playing test, our players basically understood the rules by themselves easily and did not need much additional explanation from us. Some of the involvers said that they did appreciate the simplicity. Most of the gameplays go on smoothly, and many players felt that as a result of requiring everyone to do the same Truth or Dare task, the embarrassment for accomplishing the challenge alone in the original version eliminated. And the challenge just became somehow fun as well as an interesting tool to know each other quickly. Besides, as the one who threw out the command also need to do it, most of the commands were gentle and friendly. In this way, the Truth or Dare game turns to be comfortable and soft. Adding the restriction on the commander and the expanding range of objects to accomplish the command create a community-sharing context instead of the individual suffering version compared with the traditional game mechanics. 

From the responding to this revised Truth or Dare demo, we could probably figure out some key points that would have effects on creating discomfort experience: the direct or indirect restriction for the power to control; the objects who answer/respond to the control.

Due to the time and skill limitation, there is still room for progress for this demo. For example, according to our initial plan, we would really like to incorporate this game with the digital medium such as a website to suggest a modern network atmosphere as well as encouraging more people to join in the game at the same time. All the answers to the truth could be shown on the webpage and everyone in the game could see them clearly. And the number of players could increase compared with the offline version. It would be interesting to explore what kind of influence the different platforms and forms would bring. Besides, we are also thinking about adding more detailed rules to make the game differentiate from its traditional version or preparing some game assets such as questions and command lists to see whether it would bring any difference with the one let the players make up questions and orders by themselves.

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